Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • Last weeks summary was abut workflow and it was basically about how to do an project and how to turn it in and ask for help and what things we should use to get it done.

PRACTICE ROOM (TUTORIALS)

  • Unreal engine is a great engine that I chose.
https://www.youtube.com/watch?v=QJpfLkEsoek

I chose this video specifically because it shows you how to make a game and a good tutorial on how to make it. Unreal engine is a great engine for game designs and has some really great features.

CLASSROOM (THEORY & ANALYSIS)

What I learned from this video is that you need to figure out which features are gonna make your game really fun and what features you need to make it work. You also need to make a prototype asap because that is a key part to game designing.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

What I learned from the first video is that when you play your game you have to experience your games and see what is wrong with them and what is right. change the right things and make it better. What I learned from the second video is that if you wanna be a god designer you play all types of games even if you don’t like the certain game genre. Also some really important things for designers to know is that you have to set up the most important keys first. that will help with everything else.

OUTSIDE (CREATIVITY & THE BRAIN)

I went outside and I was trying to accomplish something. I was trying to accomplish to stay outside for a long time and make some friends, I didn’t really have luck since no one really goes outside now. But I went to this gas station and made a friend there. we exchanged numbers and we call sometimes. Overall it was really cool.

STUDIO (GAME DESIGN)

  • Idea #1 Adventure

A guy and a girl wake up in a forest and they are trying to get out of it but they have to go through a lot of obstacles and it becomes really hard at night because it is hard for them to see and they don’t have flashlights or anything. But when they get out they come to a surprise.

  • Idea #2 Racing game

You go against your opponents trying to collect coins and special things you can use against them. It has 5 laps and there are multiple maps you can choose from. Some maps are like in towns and some are like on a freeway. You can get speed boost on your way by collecting more coins.

  • Idea #3 A scary VR game

You wake and you are in a house but little did you know it was haunted. You have three lives and yes that may sound a lot but it is decently easy to get killed. There are ghost trying to kill you and this one sinister who can appear out of no where. Your job is to try to escape and make it out alive with at least one life.

  • Idea #4 Shooter game

A battle royal with 100 players where you have all certain weapons and there is natural cover that you can protect yourself in and you spawn somewhere and you battle to the death.

  • Idea #5 Puzzle game

You are in a find the button map and you have to try to find a small button in a forest, There are all types of things that can be blocking the button like trees, rocks, and maybe animals.

WEEKLY ACTIVITY EVALUATION

  • OK I submitted the survey

What is workflow?

Image Creative Workflow from Behance.com, https://www.behance.net/gallery/27919515/Creative-workflow-GIF

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage. 

Stages of Creation Development

Inspiration

How do we find ideas to develop?

  • WHAT TOOLS SHOULD WE USE?
  • We should use our background knowledge and what we know from the past and do some research and just talk about what makes us happy.
  • WHAT PROCESS SHOULD WE USE?
  • We should see what we are going to talk about first then set up how the format is gonna go and then put all the information in and publish.
  • HOW DO YOU MEASURE QUALITY?
  • We analyze it and fix all the errors and mistakes and we put it what belongs.
  • WHO MEASURES QUALITY?
  • We do

Intention

How do we clarify our specific goal(s) for a project?

  • WHAT TOOLS SHOULD WE USE?
  • We should use the resource links and include it at the end of the publish.
  • WHAT PROCESS SHOULD WE USE?
  • Find out what sources you gonna use for the project then include it.
  • HOW DO YOU MEASURE QUALITY?
  • You see if the source is giving quality information or bad information.
  • WHO MEASURES QUALITY?
  • We do and the source tellers.

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

  • WHAT TOOLS SHOULD WE USE?
  • We have to use what we know and the things we have to brainstorm stuff.
  • WHAT PROCESS SHOULD WE USE?
  • Think hard and long and find things you can talk about.
  • HOW DO YOU MEASURE QUALITY?
  • you make sure the ideas are useful.
  • WHO MEASURES QUALITY?
  • We do.

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

  • WHAT TOOLS SHOULD WE USE?
  • We have to be able to talk to eachother and put all of our plans together,
  • WHAT PROCESS SHOULD WE USE?
  • We all say what our ideas are and put them together.
  • HOW DO YOU MEASURE QUALITY?
  • WE see if all of our ideas go together.
  • WHO MEASURES QUALITY?
  • The whole group.

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

  • WHAT TOOLS SHOULD WE USE?
  • All of our finishing skills.
  • WHAT PROCESS SHOULD WE USE?
  • See what it looks like at the end and if it looks good we publish.
  • HOW DO YOU MEASURE QUALITY?
  • We see if the whole project looks good at the end.
  • WHO MEASURES QUALITY?
  • The whole group does.

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

  • WHAT TOOLS SHOULD WE USE?
  • We use things to publish or just share to Mr. Le Duc
  • WHAT PROCESS SHOULD WE USE
  • We go over all of it and make sure it is ready to be published.
  • HOW DO YOU MEASURE QUALITY?
  • We let Mr. Le Duc see it and grade us,
  • WHO MEASURES QUALITY?
  • The teacher or advisor.

Feedback

How do we conduct a feedback session at the end of the project development cycle?

  • WHAT TOOLS SHOULD WE USE?
  • We see what the teacher said and read all of the comments.
  • WHAT PROCESS SHOULD WE USE?
  • There is not really a process.
  • HOW DO YOU MEASURE QUALITY?
  • Next project my group does something build off of what the teacher said.
  • WHO MEASURES QUALITY?
  • Us and Mr. Le Duc.

Recipe for success

Personal Success Definition

Stephen curry is successful because has broke many records in the NBA and is someone to look up too.

Skills for Success

Describe what skills did they need to master to become successful? They have to have leadership skills, and be kind to others and always bring people up.List and describe at least 3

 1) Stephen Curry is a basketball sensation. 2) A leader in every single way 3) He is successful because he practices everyday and never gives up and works on what he has most trouble with and a overall amazing player.

How They Used These Skills

Stephan curry and Klay Thompson have lead the warriors to 3 championships and Steph Curry has got Mvp two years in a row. Just strait greatness.

Challenges Overcome

Describe what challenges they had to overcome to be successful?

They have overcome every single team in the Nba and managed to beat Lebron James 3 times in the finals.

Significant Work

They have won the finals 3 years in a row, yes as I say again. Just strait greatness.

Warriors' Steph Curry Says He's Not Chasing Finals MVP: 'Can't Cheat the  Game' | Bleacher Report | Latest News, Videos and Highlights

Resources

Include three resources in your entry, unless it is someone you know, then you can be the information source.

http://en.wikipedia.org/wiki/Bill_Gates
http://www.gatesfoundation.org/Pages/home.aspx
https://www.espn.com/nba/player/_/id/3975/stephen-curry