Game Design – Week 13 – Changes

“The successful free to play games are selling positive emotions. Not content.” – Nicholas Lovell

“It should be the experience, that is touching. What I strive for is to make the person playing the game the director.” – Shigeru Miyamoto

SUMMARY

  • My weekly summary was that I sat home and went on my phone, I did school work, and i worked out.

PRACTICE ROOM (TUTORIALS)

Screenshot from Sololearn.com

Unity – C#

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Extra Credits Channel
MDA image from Wikipedia
  • Sensation (Game as sense-pleasure): Player enjoys memorable audio-visual effects.
  • Fantasy (Game as make-believe): Imaginary world.
  • Narrative (Game as drama): A story that drives the player to keep coming back
  • Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
  • Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
  • Discovery (Game as uncharted territory): Urge to explore game world.
  • Expression (Game as self-discovery): Own creativity. For example, creating character resembling player’s own avatar.
  • Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.

MDA Notes

  • Mechanics –  its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
  • Dynamics –  run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.
  • Aesthetics – the emotional responses evoked in the player.

LAB (THEORY PRACTICED)

  • Mechanics are the base components of the game – its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
    • Dynamics are the run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.
    • Aesthetics are the emotional responses evoked in the player.

Brainstorm Ideas for Each of the Eight Categories

  1. Sensation (Game as sense-pleasure): The player enjoys memorable audio-visual effects.
    • Have the highest quality of sensation and have good audio.
  2. Fantasy (Game as make-believe): Imaginary world.
    • You have good props and creatures and things added to the game such as animals or trees or cars
  3. Narrative (Game as drama): A story that drives the player to keep coming back
    • Have interesting details to have them locked in.
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
    • Have challenges to overcome like a thing like donkey kong.
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
  6. Discovery (Game as uncharted territory): Urge to explore the game world.
    • Place idea here…
  7. Expression (Game as self-discovery): Own creativity. For example, creating a character resembling player’s own avatar.
    • Place idea here…
  8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.
    • Place idea here…

OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)

Worksheet from bananatreelog.com

I saw some people and waved but it made me less stress.

STUDIO (CREATIVITY)

Screenshot from Construct.net
  • Set a timer
  • Spend 30 minutes in this ‘room’
    • Read the Construct Manual Sections
      • Home
      • Getting started
      • Overview
      • Interface
      • Project primitives
      • Tips & guides
      • Behavior reference
      • Plugin reference
      • System reference
      • Scripting
  • I learned how to use the system a little more. I can use the tools and be able to optimize better.

CONTROL ROOM (PRODUCTION)

Screenshot from Construct.net
  • You usually construct a project with a team with more people so they could help and you guys can create a better project. It will be easier to manage with the more amount of people.

WHAT I LEARNED and PROBLEMS I SOLVED

  • A couple problems I fixed is that I fixed my sleep scheduled, I also fixed some of my assignments and i manage my time now.

WEEKLY ACTIVITY EVALUATION

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